Game Producer at beffio | Engine Programmer | Pixel Artist | Retro (MS-DOS) Game Developer
What I bring to your team:I ship games. From 512-byte bootloaders to full commercial projects.
- 25+ years programming experience (Assembly, C, Pascal, JavaScript, Python, Lua)
- Game Engine Development from scratch - Web, Godot, OpenGL, custom DOS engines
- Pixel Art & 3D Graphics - complete visual pipeline from concept to implementation
- Retro Game Specialist - currently focused on MS-DOS, bootloader games (512 bytes!)
- Production Leadership - managing projects from concept to delivery at beffio
Founded P1X Studio. Created Tanks of Freedom (58k+ downloads). Built FLOPPINUX.
I understand both the technical depth and production pipeline.
Game Production |
Senior Producer at beffio since 2023 Managing full development cycles Cost estimation & resource planning Agile methodology & team leadership |
Programming |
Custom engines for Web and Desktop Godot Engine expert (since v1.0 in 2014) Homebr Operatng Systems for x86 and Microcontrolers Floppy sized Linux distrobution Assembly & C for bare-metal development |
Pixel Art |
9+ years creating game graphics Complete asset pipelines Retro aesthetic specialist Animation & tileset creation |
Retro Development |
MS-DOS game development x86 Assembly (16-bit) 512-byte bootloader games Floppy disk distributions |
Proof I can ship successful games: One of the biggest games made in early Godot era.
Homepage | Play | FlatHub | Source
Proof I understand low-level systems: Complete Linux distribution on a single 1.44MB floppy.
Tiny operating system for MicroPython on ESP8266/RP2040
Specialized retro development skills:
Languages: | Assembly (x86), C, Pascal, Python, JavaScript, Lua, GDScript |
Game Engines: | Godot (expert), Unreal Engine, Unity, Custom engines |
Graphics: | Pixel Art, Blender 3D, WebGL, OpenGL, Bryce 3D |
Platforms: | MS-DOS, Windows, Linux, Web, Android, Raspberry Pi |
Production: | Agile, Scrum, JIRA, Git, CI/CD, DevOps |